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(WHFB & 40k). Sidebar not working? Click The above is licensed under 2.0. I've been looking for the ruleset for this old FASA game. I played it as a teen and have fond memories. I'd like to give it a go, but I can't find all the pieces.
I've found a lot of the old 1st edition vehicle sheets (with the insane flowchart on them) but no online version of the 1st edition ruleset. This makes sense, as there are still some available for sale. I've also found the 2nd edition ruleset (which completely changes the damage system) but I can't find any examples of the vehicle sheets. The 2nd edition version was never officially released in the wild as far as I can tell, so the PDFs are out there, but without the vehicle sheets the game is unplayable. So, does anyone know of 2nd edition vehicle sheets around online? My second best option would be to buy one of the old copies of 1st edition box sets that are around, but that's a pretty far second. EDIT: I forgot to say I'm primarily looking for Renegade Legions Interceptor.
It seems like the whole Renegade Legion series uses that mechanic, but they updated it after Interceptor 1ed to change the flowchart to the internal damage mechanic from Leviathan. In the 2ed version that wasn't released for sale but is on the net, the ship internals are below the armour just like more armour and the squares (representing various internal components) that get hit using the template are what get hit. Far easier, and I think it's what they used in Leviathan too. I'd love to see the Interceptor version. There are ship construction rules in the 2ed, so I can do my own, but I'd love to see how they made a 2ed character sheet for Interceptor. They don't seem to exist, though.:(.
@Bayushiseni Bayushiseni Bayushiseni
tsk tsk Sorry folks he does not hold the IP to Renegade Legions
I do! Not sure what my plans are with the product line but once I complete my astral travel vacation to Mars and take my N.E.W.T.
Exams then I will be in a better place to decide. I do believe that Paul never had any claim to the IP for Renegade Legions, if I remember right he had a license to make new products; making one or two suppliments. The Nightshift games was another division of Frog God efforts
allowing for some less comical projects.
I would say that former FASA president and Renegade Legion designer, Sam Lewis, has the rights at this time. 08 May 2011 1:35 a.m. PST. A friend and I tried several years ago to purchase the rights for the Renegade Legion universe, we were both big fans.
Renegade Legion Download
Emails to FASA returned with the comment that the rights had been transferred to Nightshift games. However, our contacts with Nightshift said essentially what's been stated here – they didn't have the rights to produce much in the way of new material and that, in fact, they had 'lost interest' in the project. A while later we heard from FASA that the rights had been transferred back to them. Despite offering a fairly significant investment to get the IP rights to RL, FASA never replied and went out of business not long afterwards. Real unfortunate – that was a phenomenal setting, and the games weren't bad.
Was badly neglected in favor of Battletech. Would love to get my grubby hands on the license for my own company today, but I seriously doubt they'd be willing to sell 09 May 2011 9:46 p.m. PST. Not to be snarky, but I have an idea. I would be willing to bet you a fair amount of money that if someone, anyone, was to take the name Renegade Legion and make a PDF supplement
sell it online
and wait.
If anyone out there actually still lays claim to the IP they will pipe up. Crappy way to do business, not how I would do it, but it would work to draw out the roach that is holding onto it. If anyone is serious about the IP and is willing to actually put money that would entice the holder then I would be willing to do the leg work to find the owner just for the fun of doing it. I do have a potential contact but again it is a legal contact and these types don't even take a phone call without charging someone:) PM if really interested.
11 May 2011 5:33 p.m. PST. Sorry mate, cut 'n' pasted the wrong comment!
Agree w/you wholeheartedly. I'm genuinely sorry now I sold off all my RL titles when I moved across the country a decade ago.
At the time it seemed like a good idea (and I DID need both the money and the space), but even if I never got the chance to play them again, it would be sweet to still have them. Oh wait: I did keep Prefect. It was the one title I never found an opponent for, and refused to part with it w/o playing at least once.
Some day, some day 14 May 2011 4:43 p.m. PST. Question for Battle Works (and anyone else interested in the IP): Seriously - short of reissuing (and, I assume, updating) all the various titles, what would you do with this property?
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Isn't there enough old FASA/C&C inventory out there for someone new who wants to get into this particular universe? Not trying to pick a fight - I'm a romaphile and always loved the idea of Romans in Space - I'm genuinely curious. It seems, especially with the recent explosion in starship fleet games, a miniature version of Leviathan would be a given (as long as the utterly broken missile rules are fixed), and both sci-fi skirmish and large unit action have never gone out of style. However, would that be enough to justify a relauch? Aren't there enough other games/rules/figures in the same genre currently on the market?
Isn't this a concept whose time has passed? 14 May 2011 5:05 p.m. PST. I was asking initially because Mongoose's recent revival of the Noble Armada universe (in the form of ACTA Noble Armada, and the upcoming new edition of the RPG) got me to thinking of other old settings that deserve another shot at life.
Renegade Legion is certainly one of those – the setting itself was a very strong one, and Centurion in particular is still one of the best scifi ground combat games I've played. 'Modernized' versions of the old RL games would probably do quite well – and the original games are starting to run out and becoming more and more expensive. Not like FASA ever pushed the RL games as hard as they did Battletech, and print runs weren't that large even at their peak. I'm still inclined to believe the distributor staffers that told me (way back when) RL was actually selling fine, but the better it did, the worse BTech sold.
Wargames West was convinced that FASA dropped RL because it was cannibalizing their own player base, and were too committed to BTech to abandon in favor of RL (a much better setting and rules family, IMO). More recently, I've seen posts saying that Ravenstar Studios is planning on releasing minis based on the Leviathan fleet recognition guide, which indicates that someone out there must have sold him the rights to do so. Tried emailing him to ask who but I got a bounce the first couple of times. It would appear that he doesn't think its time has passed, and neither has CinC, who still produce some of the old minis.
14 May 2011 7:08 p.m. PST. Oh believe me, I absolutely understand and appreciate the urge (and need) to revive OOP games. Most of my purchases of the last few years have been new versions of games I played growing up, but didn't own when they first came out. And, given my above lament, I'd probably buy new versions of the various RL games, particularly if the miniatures were good. (btw, just checked out Ravenstar's site: nothing about Leviathan, but GORgeous figures.) As for wider interest, I did stumble across an RL yahoo group awhile back that was trying utilize the new 3-D printers in creating a line of Leviathan ships for their own use.
But putting my own excitement aside, and having worked in the game industry at different times, I have to ask. Yes, it was a great setting, and Interceptor will.always. be one of my favorite games, but is it enough to support a broad new line?
FASA got out of the game business for a reason. The last decade is filled with the debris of many space combat titles (including several versions of B5). The BSG stuff is flying off the shelves and will do well over time, but mostly because they're flying without the weight of a license. A new Renegade Legion might make it as a very narrow boutique line, especially with direct internet sales (what do you call the long tail stuff now, 'superniche'? 'subniche'?), and if the license if dirt cheap. Maybe that will be enough to keep both of us, and a small group of fans happy.
(Or, everyone just waits for the fire sale to pick up some nice minis cheap.) 14 May 2011 7:34 p.m. PST. FASA didn't 'get out of the game business' in anything but name – the core of the company turned themselves into WizKids as they chased the CMG market and perceived higher profits.
You'll observe that was a fairly disastrous decision in the long run – the only survivor of all their CMGs is HeroClix (which survives on the strength of the comic licenses), while the strongest of the old FASA games (which they carefully retained the rights to) are still soldiering on under license. BTech and Shadowrun are both doing pretty well under Catalyst, while the WizKids CMG versions are both dead as doornails – and Catalyst pays for those licenses. Earthdawn's not exactly dead either. One of the Shapeways stores did/does have the Shiva (in several sizes and mounting options, even) but last I looked that was the only Leviathan ship they'd done. The Ravenstar announcement-of-sorts was over here: They're WIP, due in November. 14 May 2011 9:27 p.m. PST.
Well yeah, guess I should have put that in air quotes. I was recalling something Jordan Wiseman once said (and don't remember now if it was in an interview, or from talking to someone who worked with them) - but in the '90s in the wake of Magic, and the growing sophistication of computer games, Wiseman and Babcock projected ahead and saw nothing but diminishing returns for their niche of wargames/boardgames/RPGs.
They had had a good run, but rather than alter their old brand and company, they decided it was better to simply reboot as several new corporations. Sure, the prepainted mini market didn't work out (and who knew getting bought by Microsoft would have been a bad thing?:::rolls eyes:::) - but the old FASA certainly 'got out of the game business' when it shut down. Just good to see they had the presence of mind to keep those IPs, and license them out. 14 May 2011 10:36 p.m. PST. Well, I will definitely be one of the first in line if he does put some ships out. I have tried to find proxies through Firestorm Armada, etc. But they just don't have the right feel.
As for rules amendments
Im sure lots of those would follow the production of cool miniatures!!! I agree that someone needs to just make a move on the RL rights. Pretty pathetic that someone doesn't just come forward and end this. In the end just do what the Chinese do change the name to 'Benegade Region' and then we are all happy! 18 May 2011 9:11 p.m. PST.
Its not a typo I had a Chinese exchange student friend in college and yes he called it this once when planning a game. And thats fine because Im sure no one knows how to say it in Chinese! Anyways, the point remains. Someone please make a move.
I think the ship designs if named differently could be swung. Look at BT and Robotech. Even though there is fighting, the crossovers still exists. It would be nice to go to a company like Spartan games and see if they would be interested in expanding their fleets to include TOG and CW units. At that scale it would be really cool to play Lev! 19 May 2011 6:58 p.m. PST. Look at BT and Robotech.
Even though there is fighting, the crossovers still exists.That's not a good example. FASA licensed the Macross images, and when Harmony Gold got the US distro rights, they spammed C&Ds left, right, and sideways. During the trial(s), it came out that the people that HG had bought the rights from didn't have the rights to sell anymore Harmony Gold also.LOST. those lawsuits, but FASA decided it wasn't worth the headache and replaced the designs. I second the idea that the least-legal but most effective way to find the IP-holder would be to start making minis.
19 May 2011 11:35 p.m. PST. Really you 'would rather see it disappear'? Well, I see which side of the gaming community you come from. Some of us just play them. It is a Game for heaven's sake, not a corporate espionage case! And don't hold your breath on finding a solution, since that is the issue at point! There is no 'legit owner' to get a license from.
And even if someone comes forward the documentation and chain of custody looks so F@#$ed up that its unlikely they could make an effective case anyways. At this point in ten or so more years you will get your wish and RL will be no more. As far as BT and RT go, the crossovers go much deeper than just the miniatures! And
at least there were some minis to start with! We are at ZERO!
Sad that our society has come to this point that micro legalities override common sense. 20 May 2011 11:45 a.m. PST.
I checked with my friendly lawyer clients (3 with big boats I work on) and they all said the same thing
there are proper channels to apply for ownership of an IP. If there is no clear path of custodial ownership then apply to the last holder with a legal request via lawyers not gamers or company owners. Also if there is no clear ownership or the ownership is contested via lack of use, development, or other than the right starting point would be the creator or original IP holder
those rights usually revert to the creator/first IP holder upon death for example. And that should be former FASA president and Renegade Legion designer, Sam Lewis
unless I am way off. Up front I do not condone piracy of an IP for an purpose I only spoke off the cuff in a matter of fact 'this should get the right person's attention' if all other measures have been tried.
Has anyone contacted Sam Lewis? I am sure he could clear this up in 2-3 minutes.:) 20 May 2011 12:21 p.m. PST. There is no 'legit owner' to get a license from. Certainly there is. No one here knows who it is, but that doesn't mean no one owns the IP – no one here has invested any serious time and effort in researching the subject yet, that much is obvious. Sam Lewis does seem a likely candidate, but I haven't a clue as to how to contact him to ask, and he might not even be sure about the legal issues involved himself.
Maybe 28mm Man can settle it, which was the original point of starting the thread. As to the implication that my viewpoint stems from solely being a manufacturer, re-read my post. I respect other people's IPs more than some, but I'm also concerned that someone running with the IP sans license might lead to a situation that could shut off a legit license for good. If the owner takes legal action in response to IP theft, he's likely to perceive the property as being worth more than it really is – if nothing else he'll want to recoup any costs incurred by dealing with the pirate – thereby inflating the price of a license to beyond the point where anyone will pay it.
20 May 2011 10:01 p.m. PST. Ok
I found a lead, the last person on record to hold the IP, and have sent the appropriate emails. Now the next question is this
is there anyone out there who is serious about this RL IP issue? Serious as in willing to put up some money. I suspect that due to the potential tie in with BT that there may be some issues with carde blanche IP usage, but limited to use within the tightest range of wording
only the names and such that have been defined as RL property without any mention of BT or BT names/designs then I suspect there may even be room to navigate a fan based project.
But this is strictly speculation. I am letting one of my attorney (patent law) acquaintances take it by the reigns if I get an ugly email, but I suspect it will be civil. I will not be sharing any particulars of names, emails, or addresses until the time that the parties wish this to be released
not looking for grief you know:) 21 May 2011 8:25 p.m. PST. Biggest surprise I could have thought of
I got a response on the weekend. Perhaps karma is with the Renegade Legion. I got the name I was looking for, the emails have been passed along to the right person, and now we wait
but the good news is that the guy I got in touch with works with the person in question.
So answer is surely forthcoming. It got to the point of wanting to know the extent of interest in the IP. I said tabletop, miniatures, and system rules. For those interested cross your fingers it seems like an answer is coming into range. 21 May 2011 8:45 p.m. PST. Ok even more communication on a weekend
how crazy is that?
It is a good news good news situation. There is a clear and distinct IP holder and it is a company that I actually know to be fairly easy to deal with. They have a great deal of experience with many markets and have people working with them that know our market in particular.
Since the potential for marketability for this line has been dry for some time I suspect they would be willing to entertain a short term IP usage. Since it isn't a person and is rather a corporation I have no issues sharing: The IP owner is.drum roll Topps Corporate Headquarters Topps US One Whitehall Street New York, NY 10004 Tel: +1-212-376-0300 Fax: +1-212-376-0573 My job is complete
I do have a name, but that is better left for actual business contacts
please contact me if you want the name.
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PS Contact noted that the RL IP is buried in a group holding that contains several titles
if you establish any correspondence then you should note 'formally owned by FASA tabletop gaming division' so you can get the right person involved. 22 May 2011 1:54 p.m. PST.
This article may require to meet Wikipedia's. No has been specified. Please help if you can. (May 2009) Renegade Legion is a series of that were designed by, produced by, and published from 1989 to 1993. The line was then licensed to Nightshift games, a spin-off of the garage company Crunchy Frog Enterprises by, which published one scenario book, a gaming aid, and three issues of a -quality periodical before reverting the license.
Set in the 69th Century, the series allowed gamers to play out the battles between the ' (TOG)', a corrupt galactic empire, and the 'Commonwealth', an alliance of humans and aliens. The focus of the plot, like with many strategy games, is to present a long term conflict to enable as many individual situations and environments as possible. Most of Renegade Legion deals with large, military battles to be played on hexagonal grid mapsheets in a turn-based rules system. Contents. The Plotline The setting can best fit into the category.
The themes involve large-scale military operations as the Terran Overlord Government (TOG for short) attempts to completely conquer the Milky Way Galaxy. There are many alien races involved, and stories often use elements such royal bloodlines, betrayal, and normally leave little room for a peaceful solution. The back story to the setting has the human race exploring and colonizing many worlds in the galaxy, and coming into contact with several important alien races. After the Snow Plague that eliminates most of the human race, Earth is invaded and conquered by the Kess Rith, a reptilian alien race that can best be physically described as half iguana and half centaur.
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Later the humans on Earth successfully rebel and drive off the Kess Rith by emulating the ancient Roman civilization. Over the span of centuries of time this new human movement, which started out as only a noble liberation of Earth and human colony worlds becomes a military dictatorship after a terrorist bomb kills most of the senate. The new government is then led by a Caesar (dictator for life), and appoints a number of personal representatives called Overlords who wield nearly unlimited legal power. It is at this time that a significant disaffected portion of the TOG military defects to the Commonwealth, another human space faring nation smaller than the TOG. TOG becomes increasingly militant, engages in bloodsports, legalizes slavery, and reduces women to property of their father or husband in order to remove their right to vote as women often ruled against further military expansion and conquests. After defeating the Kess Rith, the new Terran Overlord Government continues their military conquest and attacks other nations who were neutral during their time spent under Kess Rith rule. The single largest enemy of the TOG is the Commonwealth.
It is based primarily on old Earth culture of Britain. While still maintaining its own royal family, it is far more democratic than the TOG, accepts women and aliens as equals, and even includes refugees from both the former Kess Rith empire, exiled or disgusted TOG military legions, and large numbers of TOG women who defect to the Commonwealth. Those women often join all female Commonwealth units called Minerva legions. It is from these various rogue TOG units the setting derives the name of Renegade Legion as they form half of the professional army of the Commonwealth. Their symbol continues to include the original TOG symbol of the planet Earth on an inverted pyramid background, however a hastily painted letter 'R' made of four straight brush strokes in red paint is used to deface that original TOG symbol.
During a panel at RedCon95, FASA President Sam Lewis stated that the Renegade Legion series of games were originally designed for use with the license. Since the license was awarded to, FASA chose to use the systems with their own setting. The Renegade Legion series was made up of five, a, a, two computer games, with another two games, one board game and one computer game, announced but never published. With the exception of one of the board games and the two computer games, the Renegade Legion series was compatible on all levels. Board games Each of the boxed boardgames in the Renegade Legion series used a template-based mechanic to determine weapon damage. When a unit was hit by a weapon, an additional die roll was used to determine the hit location; a geometric template was placed on the ship diagram at that location, and the armor boxes beneath that template were marked as destroyed. Each weapon had a unique template; more- or less-powerful weapons would use larger or smaller versions of a standard template.
The intent was to add depth to the game system beyond simply counting up damage points (as in FASA's ), as weapon type and hit location would now be important to game resolution. Another key aspect of the Renegade Legion series was interoperability.
All of the games in the system included rules for simultaneous play with the other games, for example using the starfighters from Interceptor as support for the action in a game of Centurion. Renegade Legion games first shipped with die-cut cardboard boxes as the playing pieces; each side of the box depicted the unit from the appropriate angle (front, back, side, top, or bottom.) The second edition of Centurion replaced these with plastic miniatures. Interceptor The First Line of Defense Interceptor was the first game of the Renegade Legion series, and was based on single- or two-crewmember starfighter combat. A second Edition of the game was announced but not published. Interceptor used a complex diagram of ship systems to track internal damage; this feature proved difficult for players to use and was not carried into the other games of the series. Centurion Blood and Steel Centurion, the second in the Renegade Legion series, covered ground combat.
The primary units were high-speed; the game also included ground vehicles, artillery, and infantry. Leviathan Ships of the Line Leviathan covered capital ship combat. The starfighters from Interceptor were represented not as individual units, but as whole squadrons launched from massive starships. While Leviathan used the same template-based damage resolution mechanic as the other games, the templates were much less complex.
Prefect Prefect was a more traditional with large fold-out maps and hundreds of small cardboard, that shifted the action from the tactical level to the operational and involved the invasion of an entire star system. The player of Prefect was a high-level commander in either the TOG or Commonwealth forces and controlled thousands of ships, tanks and soldiers fighting over multiple worlds and millions of miles of space. Circus Imperium Circus Imperium was the fifth of the Renegade Legion board games published by FASA, but unlike the others in the series, this tongue-in-cheek game of racing was played strictly for laughs.
The game involved anti-grav chariots being pulled by carnivorous beasts, with the object of the game to defeat the other racers, usually by knocking them out of the race or getting them eaten by the monsters. Outcomes of player actions were often random and unpredictable, and players could get points for eliciting laughs or the loudest cheers from other gamers.
Produced a series of lead figures for the game, including chariots, senators and imperial guards. Older catalogs have had these figures present as items available to order but in the exchange of BattleTech figures the Identifiers have changed. There were 3 variants under the old Ral Partha banner dependent on country of purchase. Legionnaire was the role-playing game (RPG) set in the Renegade Legion universe. It expanded the original Renegade Legion setting with three new alien races: the Menelvagoreans, the Vauvusar, and the Zog. The Inhabitants of the Renegade Legion Universe (Aliens & Humans) In the Renegade Legion Universe, aliens are designated as a greater or lesser race determined by whether the race had acquired spaceflight before first contact with other alien species.
Most of the background on alien species in the Renegade Legion Universe can be found in the Legionnaire RPG book. Baufrin (Greater Race) The Baufrin or 'Hivers' are an insectoid race that is strongly allied with the Renegades. Huldice (Lesser Race) The Huldice are one of three early alien species encountered by the early TOG Empire. TOG was extremely xenophobic during this period and quickly conquered all three alien species, forcing them to be settled across the Empire in small colonies designed to prevent them from acquiring enough genetic diversity to survive as a species. The plan worked. The only surviving members are rumored to wander the spacelanes as a sort of 'Space Gypsies' trying to eke out a living as nomadic traders. No one has seen a Huldice in decades and it is widely believed that the Huldice are now an extinct species.
Humans (Greater Race) Baseline humans are a near-dominant species in the Renegade Legion Universe and are split into two major factions, who are engaged in a civil war. The two factions are the Terran Overlord Government (T.O.G.) and the Commonwealth or Renegades. Each human faction possesses a variety of alien allies and enemies. Kessrith (Greater Race) The Kess Rith are a reptillian alien race that can best be described as half-iguana, half-centaur, and all aggression. The Kessrith have a warrior society that is loosely allied with the Renegades. It is rumored that the Kessrith acquired FTL travel from the S'sora and used slow sub-light generation ships before their encounters with the S'sora.
Lungdo (Lesser Race) The Lungdo are one of three early alien species encountered by the early TOG Empire. TOG was extremely xenophobic during this period and quickly conquered all three alien species, forcing them to be settled across the Empire in small colonies designed to prevent them from acquiring enough genetic diversity to survive as a species. The plan worked.
The only surviving members are rumored to wander the spacelanes as a sort of 'Space Gypsies' trying to eke out a living as nomadic traders. The Lungdo now exist as a near-extinct species. Menelvagoreans (Lesser Race) The Menelvagoreans are large, hermaphroditic brutes standing over two meters tall and commonly weighing over 200 kilos. They come from a strange volcanically active hot world with a triple star system. Little is known about them, but many hypothesize that they are a silicoid species since they withstand the high heat levels of their home world.
The Menelvagoreans are loosely allied with TOG. Naram (Greater Race) The Naram are a humanoid race, nearly identical to mainstream humanity, who are strongly allied with the Renegades. Despite the very similar appearance and capability of interbreeding with humans, the Naram have developed a very different culture with different values than TOG humanity.
Ritha (Lesser Race) The Ritha are one of three early alien species encountered by the early TOG Empire. TOG was extremely xenophobic during this period and quickly conquered all three alien species, forcing them to be settled across the Empire in small colonies designed to prevent them from acquiring enough genetic diversity to survive as a species. The plan worked. The only surviving members are rumored to wander the spacelanes as a sort of 'Space Gypsies' trying to eke out a living as nomadic traders. The Ritha now exist as a near-extinct species.
S'sora (Greater Race) The S'sora are reptillian humanoids who are allied with TOG. The S'sora had a large space empire by the time they encountered humanity and had also encountered the Kessrith. It is difficult to determine which S'sora stories are true since the S'sora are known for spreading disinformation amongst others. Vauvusar (Greater Race) The Vauvusar are an amphibianoid race, with four arms, two legs, and a large skulled head with eyes located on the side of the skull, well adapted to life on land or in the water. The Vauvusar are loosely allied with the Renegades. The Vauvusar are also believed to be an extra-galactic visitor race from the Magellanic Clouds outside of the origin galaxy. It is unknown how they have travelled such vast distances.
Zog (Lesser Race) The Zog are a highly imitative primate-like race allied with TOG. Technology Grav vehicles One of the most common technologies of the setting are anti-gravity devices that allow planetary vehicles, starfighters, and other machines to fly. The largest vehicles are corvette class starships used as scouts, couriers, and landing craft.
The main unit of the armies of Renegade Legion are grav tanks, grav APC's for transporting infantry, and Bounce Infantry that use grav belts to enable them to jump long distances even while fully loaded. Gravity control is even used for nuclear devices in the form of a device known as a HELL bomb. The bomb instantaneously increases the local gravity to such an extent that nearby matter undergoes and explodes. Because of the use of Grav vehicles, roads are not nearly as important to armies of the Renegade Legion setting. Rivers often become major routes of travel as they are clear of obstructions. Tank battles can also occur far out at sea, as grav tanks fly above the surface of the ocean, popping up from the troughs of large waves and exchanging fire with the enemy forces. However, the altitude limit of anti-gravity is usually several hundred feet, and the top speed is 500 miles per hour at that altitude.
Flying a few feet above the ground is safer as grav vehicles are vulnerable to hits from below, and this also slows their top speed as they avoid crashing into terrain. The visual art style of Renegade legion most often depicts grav vehicles as having a box shaped hull with two downward sloping prong bow section with upturned tips. Frequently a large cannon is fitted into the hull between the bow prongs, as well as a turret with secondary weapons on top of the box hull. Laser Weapons Another common weapon, but best known in the Renegade Legion setting for being a source of misery. The crystals used to make the lasers are mined on various planets, but the crystals are toxic and mining them is used as a form of punishment for slaves.
Gauss Weapons Military forces in the Renegade Legion setting make extensive use of electromagnetic projectile weapons, variously referred to as 'mass drivers' or 'gauss cannons'. These weapons range in size from infantry small arms to the main armament of starships. Missile Weapons Military forces in the Renegade Legion setting also commonly use guided missiles of various types. High Energy Weapons (Plasma, Particle, etc.) Plasma and various variants of high energy weapons (Proton, electron, neutron particle guns, etc.) also exist with one of the best known types being the Thorium Plasma Projector. Weapons of Mass Destruction Various weapons of mass destruction also exist including the THOR satellite system (orbital kinetic-bombardment) and the HELL bomb, which instantaneously increases the local gravity to such an extent that nearby matter undergoes and explodes. HELL bombs are similar to 20th century nuclear weapons.
Artillery, Ortillery and Other Weapons Ground combat in the Renegade Legion setting has a number of types of long-range fire support, including both indirect-fire artillery munitions and orbital kinetic-bombardment weapons (referred to as.) T-space Faster than light travel (FTL) is possible in Renegade legion by spaceships that enter Tachyon-space, also known as T-space. T-Space travel requires a ship to accelerate under computer control along a precise flight path before activating the T-space drive. Once inside T-space the ship cannot turn in any direction as T-space does not follow the normal laws of physics. In addition the energies involved will build up within the solid matter of the ship and crews, requiring no more than a month of travel in T-space before becoming dangerous. An equal amount of time must be spent in the real space to dissipate the energy, known as Shimmer Heat, so named for the visual shimmering effect crews can see when entering and leaving T-space. The ships of the Leviathan board game feature large fins on their hulls, and these are used to dissipate Shimmer Heat. Exceeding the recommended maximum of one month in T-space will result in the over-charged solid mater exploding.
P-Comm The faster than light (FTL) communication related to T-space travel. The range is limited, but it is possible to communicate with nearby star systems. The devices are small enough to fit onto small spaceships. However, the P-comm cannot be used while actually traveling in T-space.
Very Large Communication Relays (VLCA) VLCA stands for (Very Large Communications Array) and is the fastest communications technology available. Only the TOG possesses this technology, which requires huge surface or orbital facilities. It can also be mounted on large, specialized starships. The arrays are large space stations and can transmit and receive over far greater distances than the P-comm devices, even across the entire Milky Way galaxy.
This allowed the Republic/TOG government to make use of smaller forces for maximum effect than their enemies using only P-comm system. However, they are quite large and must operate by line of sight to other known relay stations and cannot be fitted into starships. Shields Most military vehicles, ships, and fighters are equipped with invisible energy shields. They deflect incoming attacks, though their protection is based on their flicker rate. Shields cannot run continuously, so instead they cycle on and off many times a second.
A fixed percentage of attacks are rendered harmless due to their flicker rates, and higher quality shields have a better ratio of on-cycles to off-cycles when compared to low quality shields. However, shields have limitations beyond this.
In grav tank battles the solid metal rounds fired by main gun/Gauss cannon are not affected by shields, as well as Thor satellite attacks and nuclear detonations. Lasers, missiles, and infantry weapons are potentially stopped by shields, or hit with full impact depending if the shield was on or off at the moment of impact. Shields are also directional. A ship or tank can have very powerful shields in one direction, but weak or even no shields in another direction. Grav vehicles usually have weak shield below them to save weight, and simply fly very close to the ground to avoid being hit in this weak spot.
Other games Role-playing Game was the name of the set in the Renegade Legion universe. While designed primarily as a stand-alone game, it could be integrated into the board games in the series, with stat conversions and guidelines for players who wished to do so. Video games In addition to the board games and the role-playing game, two computer games set in this universe were published by Renegade Legion: Interceptor was a straight translation of the turned-based board game of the same name, and allowed two players to fight each other with a squadron of starfighters. The Interceptor computer game also contained a ship creation generator, providing players the ability to produce custom ships. The second game was called.
This game deviated from the Interceptor game system by becoming a space dogfighting simulator, very similar to. A sequel to this game, titled Renegade II: Return to Jacob's Star, was near enough to completion to be reviewed in professional gaming magazines, but was never released. Reception Reception Review score Publication Score In a 1992 survey of science fiction games, gave Renegade Legion Interceptor three of five stars, calling it 'an enjoyable interlude'.
A 1994 survey of strategic space games set in the year 2000 and later gave the game two-plus stars out of five. Games development Nightshift games had given Don Gallagher the task of evolving the background as well as revising Interceptor into the long-announced 2nd Edition and creating the announced Phalanx board game. In his proposal for the background, TOG collapsed and a new human./. Kess Rith-conflict ensued.
In Fan circles, this was received with mixed emotions, and many fans continue to play in the old storyline. Interceptor, 2nd Edition abolished the -like internal damage system, in effect making it to 'Centurion in Space'. The completed rules have been released freely onto the internet, and have a certain following, but never existed as a published work in book format. Phalanx was to be the game of individual combat, like in or DMZ in.
Luc Nadon and Dallen Masters did a playtest version that differed heavily from the Battletroops rules, in effect making Phalanx a. No more than a HTML-ed playtest version exists. There is talk on the fanbase to merge the existing Phalanx and ' Battletroops into a Centurion-compatible game; the realisation status of this is unknown. Novels and modules FASA published a number of titles in support of their Renegade Legion games. Interceptor, Centurion and Leviathan each had a number of modules that provided interlinking scenarios for gamers, and each had one technical sourcebook that provided additional ship and vehicle designs.
In addition, FASA published Shannedam County, a sourcebook which profiled dozen of planets and star systems where adventures and battles could be set. There were several paperback novels that used the Renegade Legion setting: Renegade's Honor by; and Damned If We Do, Frost Death, and Monsoon, all by Peter L. Renegade Legion's Leviathan module was used as the base for FASA's new aerospace rules known at the time as. Much of Leviathan's movement & damage system rules were used to make it.
The Leviathan rules have continued to be used, updated and revised for 's newer aerospace ruleset,. In 2006 revised and enhanced the rules.
They were split up between Total Warfare and Techmanual. Rules for large naval ships and spacestations are included in the 2008 rulebook, Strategic Operations.
File: 168 KB, 1024x768, trajan heavy grav tank.jpg Renegade Legion General Anonymous Fri Jun 12 11: Renegade Legion was Fasa Corporations (Battletech) setting for a series of Space Opera/Futuristic combat games. They include: Interceptor: Starfighter combat. Centurion: Company Level Ground combat, mainly hover tanks. Leviathan: Capital Space ship combat. Prefect: Prefect was a more traditional wargame with large fold-out maps and hundreds of small cardboard counters, that shifted the action from the tactical level to the operational and involved the invasion of an entire star system. The player of Prefect was a high-level commander in either the Terran Overlord Government (TOG) or Commonwealth/Renegade Legion forces and controlled thousands of ships, tanks and soldiers fighting over multiple worlds and millions of miles of space. Circus Imperium: Circus Imperium was the fifth of the Renegade Legion board games published by FASA, but unlike the others in the series, this tongue-in-cheek game of chariot racing was played strictly for laughs.
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The game involved anti-grav chariots being pulled by carnivorous beasts, with the object of the game to defeat the other racers, usually by knocking them out of the race or getting them eaten by the monsters. Outcomes of player actions were often random and unpredictable, and players could get points for eliciting laughs or the loudest cheers from other gamers. Legionnaire: Renegrade Legion RPG Anonymous Fri Jun 12 11: File: 725 KB, 1200x900, -22-439492.jpg The younglings here don't know about no Renegade Legion. I always liked the mechanic in Centurion where you would roll for hit location against an enemy vehicle.
You would then use a template/stencil depending on the type of ammunition you were using and peel away armor. Armor was represented with a grid of various shapes and thickness depending on vehicle and hit location. Get into ammo storage and BOOM! HEAT GAUSS rounds had a cone shaped blast area for example. Anonymous Fri Jun 12 11: I have an old copy of Interceptor sitting in the closet ASLAnon Fri Jun 12 11: File: 206 KB, 1024x768, pic214940lg.jpg The younglings here don't know about no Renegade Legion true dat most kids here were not even born when Renegade Legion came out. Great game though. Still kick myself for selling off my collection.
Centurion was best game though. Interceptor was to finikey with the crit flow chart on the ships Anonymous Fri Jun 12 11: I always enjoyed Centurion more then Battletech. The best thing Battletech had going for it was 'mech construction. Centurion played much faster then Battletech at the same scale of engagement (company level in Battletech is 3x 4 mech lances). Anonymous Fri Jun 12 12: Did Centurion have giant robots? Why did it play better?
Anonymous Fri Jun 12 12: No giant robots in the renegade legion universe. It plays faster then battletech because it is more deadly easier to kill each other. Infantry can actually stand up to even heavy grav tanks using AT missiles. Centurion kind of plays like a modern combat game even though there are hover tanks. Anonymous Fri Jun 12 12: Sadly BT infantry is universally shit Anonymous Fri Jun 12 13: I've googled pdfs of this, and found interceptor and leviathan, but I'm looking for the core renegade legion book.
Anyone got links? Not Entirely Anon Fri Jun 12 13: File: 158 KB, 1024x660, Wolverines!jpg The RPG? It's called Legionnaire.
And here, I'll upload it to Mediafire for you. Renegade Legion My friend of Nubian descent. I've got basically everything for RL in print, except for the dammed Leviathans Capital Ship briefing. I only ever see it on Amazon, there's two copies, and both of them are priced against each other by bots. Last I looked, they were both in the $1,700 range. Anonymous Fri Jun 12 13: cool, thanks Muninn Fri Jun 12 13: I have a platoon of those tanks. They're pretty nice.
Not Entirely Anon Fri Jun 12 13: OK, Legionnaire is uploaded. I've noticed that there really isn't a collection of RL stuff anywhere, so I went ahead and created a Renegade Legion folder in my Mediafire. There's a whole mess of stuff uploading now (bout an hour till done), and I'll upload some more after this group of stuff is done. Right now it's a bunch of PDFs and supplementary materials I've been playing around with, including an Excel Grav tank builder and a complete list of EVERY legion mentioned in EVER published RL source. I'm leaving out the Interceptor and Prefect PDFs in this first load because you said you already have them. Anonymous Fri Jun 12 13: Battletech infantry shit Holy shit, grognards. Go read the new rules, this isnt the 80s anymore.
Anonymous Fri Jun 12 13: In the good old days anime meant Robotech. RPGs meant D&D. None of this new fangled hipster crap for me youngling! Anonymous Fri Jun 12 13: Bless you sir. Anonymous Fri Jun 12 14: Is centurion 1st and 2nd ed part of this upload? Anonymous Fri Jun 12 14: Why are 90% of it's guns facing only one way? Anonymous Fri Jun 12 14: Bruh.
Anonymous Fri Jun 12 15: To get something useful out of this: Do missiles count against maximum bay factors for capital ships? I am pretty sure they do, but I never seem able to locate the rule that actually says so. Anonymous Fri Jun 12 16: It is a tank. Those weapons are on turrets. Anonymous Fri Jun 12 16: Main gun is fixed 200mm Gauss Cannon everything else is on turret. Anonymous Fri Jun 12 16: Miniatures are still widely available here: Nobleknight has a large NIB old stock of the plastic cohorts boxed sets TOG and Commonwealth: Not Entirely Anon Fri Jun 12 16: Unfortunately, no.
I've got two hard copies of each of those and saw no reason to go search out the PDFs. When I get back home from hockey tonight I'll poke around the interwebs and see if I can find them; if I can, I'll upload them ASAP. Not Entirely Anon Fri Jun 12 16: I really, REALLY wish that they had produced these with more varieties of grav tanks.
I have two Cohort boxes for each of TOG and RL/Comm, but I only end up with like 3-4 varieties of tanks. Bappa morya re pralhad shinde mp3 song free download. They should have at LEAST included a trio of Trajans and a Deliverers in the appropriate boxes.
Anonymous Fri Jun 12 18: bamp for interesting Anonymous Fri Jun 12 19: anyone can get me a fast one on the setting? Some storytime would be nice, too Anonymous Fri Jun 12 19: File: 49 KB, 409x361, Toglogo02.jpg The setting can best fit into the space opera category. The themes involve large scale military operations as the Terran Overlord Government (TOG for short) attempts to completely conquer the Milky Way Galaxy. There are many alien races involved, and storys often use elements such royal bloodlines, betrayal, and normally leave little room for a peaceful solution. The back story to the setting has the human race exploring and colonizing many worlds in the galaxy, and coming into contact with several important alien races.
After the Snow Plague that eliminates most of the human race, Earth is invaded and conquered by the Kess Rith, a reptilian alien race that can best be physically described as half iguana and half centaur. Later the humans on Earth successfully rebel and drive off the Kess Rith by emulating the ancient Roman civilization. Over the span of centuries of time this new human movement, which started out as only a noble liberation of Earth and human colony worlds becomes a military dictatorship after a terrorist bomb kills most of the senate. The new government is then lead by a Ceaser (dictator for life), and appoints a number of personal representatives called Overlords who wield nearly unlimited legal power. It is at this time that a significant disaffected portion of the TOG military defects to the Commonwealth, another human space faring nation smaller than the TOG. TOG becomes increasingly militant, engages in bloodsports, legalizes slavery, and reduces women to property of their father or husband in order to remove their right to vote as women often ruled against further military expansion and conquests.
After defeating the Kess Rith, the new Terran Overlord Government continues their military conquest and attacks other nations who were neutral during their time spent under Kess Rith rule. Not Entirely Anon Fri Jun 12 19: File: 40 KB, 630x298, renleg-2.jpg Sure. Short, short version.
Humanity went to the stars several thousand years ago; the current date is sometime in the 6900s. Humanity didn't have all that good of a time of it; a plague eliminated most of humanity and the remainder were enslaved by an alien race (the KessRith; think half-centaur, half iguana, on steroids). Eventually humanity throws off the KessRith, but they react to their enslavement by becoming assholes themselves - they build a military dictatorship patterned after ancient Rome (because Rome in Space is Cool), and go about enslaving everybody ELSE so they feel better. This organization is the Terran Overlord Government (TOG). The other races in the galaxy band together to keep from being overrun, forming the Commonwealth. Joining the Commonwealth in their fight against TOG are the Renegade Legions - former TOG troops who generally feel that their government was reacting entirely disproportionately to the offenses against them.
Because the point of the military campaign is conquest and enslavement and not destruction, while large black-navy warships that can sterilize a planet do exist, the primary fighting is done on the ground. Approximately 500,000 TOG legions (think an armored division, but with flying nuclear-powered tanks with railguns and lasers) fight against about 200,000 Renegade Legions and 300,000 Commonwealth Legions; a stalemate. Note that there are actually a TON more TOG legions.but they have to get used to garrison TOG planets and put down revolts and maintain internal security; the more TOG conquers, the harder it is to hold on to it all.
The Commonwealth, meanwhile, is made up of humans, Naram (extra-pretty near-humans), Baufrin (Insectoid engineers), the KessRith, and the Vauvusar (hyper-intelligent frogs). TOG is allied with some alien races as well, but since they're human supremacists, it's not so much 'buddies' as 'allies of convenience'.
Anonymous Fri Jun 12 20: thanks for the info mates is there any book a la battletech novels or is all on the gamebook? Anonymous Fri Jun 12 20: Yes there were several novels. RRenegade's Honor by William H. Damned If We Do Frost Death Monsoonall by Peter L. Peter Rice is a pen name IIRC. Damned if we do was the best of them from what I remember.
Books had a very modern warfare circa 1990 feel. Reminded me a lot of the Cold War gone hot novel Team Yankee. I believe 'Peter Rice' must have been an Army tanker at some point in his life. Not Entirely Anon Fri Jun 12 20: There were a few ( Anonymous Fri Jun 12 20: There's something like six or so novels, but I only remember hearing that one or two of them were okay.
The rest are either boring or bad, however I have never read any of them so take from that what you will. It's my favorite setting but because no one around where I live is interested I've never got to play. Anonymous Fri Jun 12 20: Who owns the Renegade Legion IP now? Anonymous Fri Jun 12 20: I will not let you defeat me as the tg/ Renegade Legion grognard! Anonymous Fri Jun 12 20: Topps does, however last I heard it was just laying around and it took people something like three years just to find out.
Not Entirely Anon Fri Jun 12 20: File: 102 KB, 600x450, completedunit.jpg.tips bounce infantry helmet. Anonymous Fri Jun 12 20: File: 682 KB, 1200x900, Horatius.jpg Anonymous Fri Jun 12 20: File: 666 KB, 1200x900, Seeker.jpg Anonymous Fri Jun 12 20: so witch tank is the atlas of the bunch? You know the biggest sucker out there?
Anonymous Fri Jun 12 20: File: 657 KB, 1200x900, Aeneas.jpg Anonymous Fri Jun 12 20: The TOG Trajan and the Commonwealth Deliverer were the two big boys off the top of my head. I am sure there were some rarities in the tech manuals that never got made into miniatures however. Not Entirely Anon Fri Jun 12 20: Davion and Kurita infantry from IWM.
I worked for IWM for a year and after hours I could cast whatever I wanted and take it home for the cost of the metal. IIRC, getting the infantry is harder now.
I'd use these: The Action Infantry and Light support are just SOLID for repping bounce infantry. Plus, the make the metal RL grav tanks anyway. Anonymous Fri Jun 12 20: File: 82 KB, 1500x900, trajan and deliverer.jpg Trajan top.
Deliverer Bottom Anonymous Fri Jun 12 20: im surprised thre is no mechwarrior sitle videogame on this hover tanks will allways be cool Anonymous Fri Jun 12 20: If you are in Cincinatti I will drive for hot TOG on RL action! Anonymous Fri Jun 12 20: the tragan looks like a fuck everting in front of me machine the delivere looks more standard, is that a missle rack on front? Anonymous Fri Jun 12 20: The Hover Tanks could fly through the atmosphere in a controlled descent. There was a Interceptor (space fighters) video game from SSI I think. Not Entirely Anon Fri Jun 12 20: In addition to the Deliverer and Trajan, you could make an argument for any of the following: RL/Commonwealth Cincinnatus Crusader TOG Ferox Rex Octavius They're all tanks that move slowly, have 95% or more of the possible armor a tank can mount, 90%+ of the possible shielding a tank can mount, and carry at least 2 weapons of the largest rating for their class (ie, 'largest laser', largest Gauss weapon', 'Largest mass driver', etc). The Centurion Vehicle Briefing is in my mediafire folder upthread.
You'll find them in there. Anonymous Fri Jun 12 20: Heavy Grav Tanks: TOG Augustus Ferox Rex Octavian Trajan Renegade Legions/The Commonwealth Crusader Deliverer Dominator Eliminator/Cincinnatus Anonymous Fri Jun 12 20: File: 542 KB, 1024x768, Vespasian.jpg They all have missiles but most tanks have anti missile laser systems Not Entirely Anon Fri Jun 12 20: I'm in Covington, KY, actually.
Just across the river. Please tell me you're not Mike Herbert, who lives (or lived) with a guy named Duncan a few miles east of Miami University (Oxford). That's the only other person I've met in person in the last 15 years who even KNOWS about Renegade Legion, much less has a command of the fluff. I have to head out for hockey. When I get back, I'll generate a throwaway email and put it up in this thread if it's still around. If it's not, come look for me in the BattleTech General thread.
Anonymous Fri Jun 12 20: The 'digging cannons' allowed you to blast a 'hull down' fighting position for your grav tank so that only the turret is exposed and the rest of the vehicle is in defilade. Anonymous Fri Jun 12 20: No I live in Lexington, KY like an hour south and I play ice hockey too. Anonymous Fri Jun 12 20: that pretty damn neat Anonymous Fri Jun 12 20: here is a burner email you can contact me at: Anonymous Fri Jun 12 20: Centurion 2nd Ed. Rules here: You will need vehicle sheets and hex maps (battletech ones) to play.
Anonymous Fri Jun 12 21: This looks neat. Are the two factions much different mechanics wise? Anonymous Fri Jun 12 21: TOG tanks tend to be more heavily armored but slower. The war is at a stalemate so the game is about superior tactics when two evenly match opponents face each other.
Anonymous Sat Jun 13 00: Has anyone ever seen a pdf of 'Shannedam County'? I scored a hardcopy a few years ago, but I've never seen it available in binary form. Oh, and for what it's worth, there's also a Yahoo!
Mailing-list for Renegade Legion stuff. Anonymous Sat Jun 13 00: Why is it your favorite setting?
Seems a bit bland Anonymous Sat Jun 13 00: Different strokes for different folks. I grew up playing games like Car Wars, D&D 2nd Ed. Warhammer 40K Rogue Trader, Battletech, Heroquest, and so on. I sure as hell have no taste half the anime crap and rules light narrative story telling RPGs the younglings post on here. The 80s were a great time to be a gamer! There is the old line about people think the best music was the music they listened to in their teens and twenties. I think that holds true to taste in gaming as well.
Anonymous Sat Jun 13 02: The Commonwealth, meanwhile, is made up of humans, Naram (extra-pretty near-humans), Baufrin (Insectoid engineers), the KessRith, and the Vauvusar (hyper-intelligent frogs). I always wondered why the KessRith survived the human rebellion. Or why they weren't a priority for the TOG.
Renegade Legion Pdf
Anonymous Sat Jun 13 02: Was heavy into Battletech in late 80's early 90's. I still got my renegade legion plastic mini's. Wish I had picked up Circus Maximus. Anonymous Sat Jun 13 03: I always wondered why the KessRith survived the human rebellion. Or why they weren't a priority for the TOG. Same reason TOG didn't just mass all its forces and simply roll the Commonwealth under - and don't kid yourself, they had more than enough firepower to do the job any time they really felt like it.
The continued existence of the Commonwealth, the Renegade Legions, and non-human empires like the KessRith as external threats gave TOG continued pretexts to keep (draconian) control over human space: 'we have to stay unified because THEY (the barbarians/KessRith/Commonwealth) are out there, just waiting to seize the first hint of weakness as their chance to destroy us!' If the KRs and the other states were conquered or otherwise went away, TOG's habitual brutalities to maintain internal repression, erm, 'security' would be a shitload harder to justify, and internal rebellion/civil war would almost certainly result, probably with multiple factions. Whether any given group of rebels would be trying to institute more liberal policies, or simply trying to install another completely brutal tyrant as Caesar, would probably depend on how idealistic or cynical a given observer (or campaign GM) might be. Anonymous Sat Jun 13 09: File: 19 KB, 300x348, kessrith3.jpg KessRith bump.
Anonymous Sat Jun 13 09: Battletech Don't like Anime Shit.you sure there mate? I say this as a major battletech fan. Anonymous Sat Jun 13 09: looks so cool, anyone can tell me how it plays or throw some storytime here?
Anonymous Sat Jun 13 10: Not sure what you are asking friend.:-) A general synopsis of the Renegade Legion setting has been posted up thread. As for game play, which game are you asking about?
Centurion, Legionnaire RPG, Interceptor, Prefect, Leviathan, Circus Imperium? One cool thing was Legionarie RPG had rules to use your character in the tactical combat games Centurion ( Ground) and Interceptor (Aerospace).
Was also interested to learn that the rules for interceptor (the first game released) had originally been designed for a Star Wars space combat game that FASA was unable to secure the license to. They decided to create their own setting instead. The Interceptor rules were also ported over to Battletech through the Aerotech rules supplement. Anonymous Sat Jun 13 10: I like old anime like Macross/Robotech, Armored Troopers VOTOMS, stuff like that.
Big stompy robot anime just isn't as common these days. More I am a teenage high school witch soap opera bullshit minus the war story and cool mechs.
Feel free to enlighten an old Grog however. Anonymous Sat Jun 13 10: story time on if someone has played and has something interesting to tell on the game legionnaire pls.
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